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Continue to Chat韓國開發“動態難度模型” 根據玩家情緒調整遊戲難度 https://blog.wongcw.com/2022/09/09/%e9%9f%93%e5%9c%8b%e9%96%8b%e7%99%bc%e5%8b%95%e6%85%8b%e9%9b%a3%e5%ba%a6%e6%a8%a1%e5%9e%8b-%e6%a0%b9%e6%93%9a%e7%8e%a9%e5%ae%b6%e6%83%85%e7%b7%92%e8%aa%bf%e6%95%b4%e9%81%8a%e6%88%b2/